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1. [QSO] Casual Corp seeks Casual Players - in Alliance and Corporation Recruitment Center [original thread]
Who are we? The Quasar Consortium is a small group of laid back players looking to carve itself a niche in this wild and crazy universe. Our members have diverse backgrounds and interests which can limit the amount of time they can dedicate t...
- by Kichae Chandramani - at 2007.05.20 19:38:00
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2. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
Hey hey, folks. QSO is not only on the grow, but we're on the go! We're currently moving to Derelik to better take advantage of tax incentives and the service community. We apologize for any inconvenience this may cause.
- by Kichae Chandramani - at 2007.02.11 20:12:00
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3. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
Eek. See, this is why it's important to contact us via the methods outlined above. We're lazy, and only check/update this thread once or twice per week. You'll get a much faster response (if any, really) by contacting us in game, either via evema...
- by Kichae Chandramani - at 2007.02.01 21:58:00
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4. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
We're still recruiting people with a mind for obedience. If you like doing what you're told -- especially if that involves long hours in a mine shaft drilled into a small asteroid without a space suit for little pay -- then I encourage you to join...
- by Kichae Chandramani - at 2007.01.28 17:49:00
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5. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
QSO has a really, really nasty asteroid infestation. We're in desperate need of people with a passion for breaking large and very large rocks into stones and pebbles. Pay starts at minimum wage, and can go up to minimum wage. Please apply with res...
- by Kichae Chandramani - at 2007.01.22 15:47:00
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6. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
Whenever QSOpen is empty, it's usually a sign that Vazroth isn't doing his job. Just leave a bomb in a package marked "To: Vaz". He'll get the message.
- by Kichae Chandramani - at 2007.01.13 18:27:00
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7. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
Now with an FAQ! Sign up today! The Hyundai's almost wrecked.
- by Kichae Chandramani - at 2007.01.08 01:29:00
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8. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
In addition to Veldspar lovers, whom we always week, we also need people with Scordite and Plagio fetishes. After all, we have to feed the mission runners something, and they're getting awfully tired of Tritanium.
- by Kichae Chandramani - at 2007.01.06 21:23:00
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9. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
Still hiring. We're especially looking for pilots with a don't ask, don't tell mentality. Especially if it means they don't ask "Why?" when we tell to eject from their pod.
- by Kichae Chandramani - at 2007.01.05 16:29:00
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10. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
I ate too many brownies, and now the tummy gods are angry. They could be angry at you, too, if only you'd join us. So. Very. Angry.
- by Kichae Chandramani - at 2007.01.02 17:40:00
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11. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
QSO: Where if you make your quota, you get to sleep inside the station. Still accepting applications.
- by Kichae Chandramani - at 2006.12.31 15:45:00
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12. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
We continue to accept inquiries and applications at this time. i.e. "Bump"
- by Kichae Chandramani - at 2006.12.28 16:58:00
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13. Salvaging Changed again? - in EVE General Discussion [original thread]
I've not seen any drop in rig components since getting Salvage 5. Mind you, I don't run missions for salvage, but I have 50 units of salvage from 6 asteroid belts in a 0.5 system. Things seem better than ever on my salvage front.
- by Kichae Chandramani - at 2006.12.28 00:33:00
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14. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
QSO would like to wish you a happy holidays. We'd also like to remind you that we're still hiring! We'd further like to remind you that we don't want your fruitcake.
- by Kichae Chandramani - at 2006.12.26 05:54:00
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15. Gameplay Must Be Faster - in Player Features and Ideas Discussion [original thread]
Originally by: Joshua Foiritain The slowness is intentional. Simply put, time = money. Speeding up travel increases profitability. Longer travel times means you have to consider whether you want to travel at all to make that money, or ...
- by Kichae Chandramani - at 2006.12.25 17:23:00
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16. A "second looker", now hooked on Eve. Its beautiful. My small wishlist - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader And if, while zooming in, you let the cursor go off the EvE window or onto the overview, then release the buttons, it'll retain its zoom. The camera controls are pretty neat. Play around with them. What I...
- by Kichae Chandramani - at 2006.12.25 03:34:00
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17. QSO: An Industrial Corp on the Grow! - in Alliance and Corporation Recruitment Center [original thread]
What We Don't Do : - Give Orders We're easy going. We're probably not going to do what you tell us to, so there's no reason to expect you to do what we say. All corp sponsored events are completely optional. We just want you for your charming ...
- by Kichae Chandramani - at 2006.12.25 00:33:00
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18. Autopilot should be able to use afterburner - in Player Features and Ideas Discussion [original thread]
You could use the same argument against any of the technological disadvantages in the game. It's the year 9 billion -- we should be able to make a targeting system that can hit its target every time . We should be able to do a point-to-point tran...
- by Kichae Chandramani - at 2006.12.24 17:16:00
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19. A "second looker", now hooked on Eve. Its beautiful. My small wishlist - in Player Features and Ideas Discussion [original thread]
Originally by: CrestoftheStars 2) noo would take to much of the system and its laggy enough for some people as it is.. besides to much work that needs to be done before trying to make it a beuaty contest How so? We already have a littl...
- by Kichae Chandramani - at 2006.12.24 17:11:00
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20. Lag reduction measure u can help - in EVE General Discussion [original thread]
Several easy solutions to things brought up: Let Anchoring determine how many cans you can anchor in a system - one can for every level of the skill. If that doesn't cut down on the number of cans, have it work on a constellation level - 2 cans p...
- by Kichae Chandramani - at 2006.12.24 05:44:00
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